Class HTMLScriptsMaterial

A shareable WebGL program based upon shader source code in HTML script elements.

This class provides a convenient way of creating custom GLSL programs. The scripts are lazily loaded so that the constructor may be called before the DOM has finished loading.

Hierarchy (view full)

Constructors

Properties

contextManager: ContextManager

The ContextManager that will be subscribed to for WebGL rendering context events.

Accessors

Methods

  • This method is for use within constructors.

    Immediately after a call to the super class constructor, make a call to setLoggingName. This will have the effect of refining the name used for reporting reference counts.

    This method has the secondary purpose of enabling a tally of the number of classes in the constructor chain. This enables the runtime architecture to verify that destructor chains are consistent with constructor chains, which is a good practice for cleaning up resources.

    Notice that this method is intentionally protected to discourage it from being called outside of the constructor.

    Parameters

    • name: string

      This will usually be set to the name of the class.

    Returns void