Readonly
metricInertia Tensor (in body coordinates) (3x3 matrix). The returned matrix is a copy. TODO: This copy should be locked.
Sets the Inertia Tensor (in local coordinates) (3x3 matrix), and computes the inverse.
Inertia Tensor (in body coordinates) inverse (3x3 matrix).
In the following formula, notice the reversion on either Ω or L. Geometrically, this means we depend on the cosine of the angle between the bivectors, since A * ~B = |A||B|cos(...). (1/2) Ω * ~L(Ω) = (1/2) ~Ω * L(Ω) = (1/2) ω * J(ω), where * means scalar product (equals dot product for vectors).
Protected
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A uniquie identifier assigned by applications. This is not used internally.