Interface Camera

Defines the conventional (eye, look, up) triple.

interface Camera {
    eye: VectorE3;
    look: VectorE3;
    up: VectorE3;
}

Implemented by

Properties

Properties

The position of the camera, a position vector.

look: VectorE3

The point (position vector) that the camera looks at.

The direction that is used to orient the camera.