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A Facet implementation

Hierarchy

  • ShareableBase
    • TextureFacet

Implements

Index

Constructors

constructor

Properties

unit

unit: TextureUnit = TextureUnit.TEXTURE0

Accessors

texture

Methods

addRef

  • addRef(): number
  • Notifies this instance that something is referencing it.

    Returns number

    The new value of the reference count.

Protected destructor

  • destructor(levelUp: number): void

getLoggingName

  • getLoggingName(): string
  • Returns the name that was assigned by the call to the setLoggingName method.

    Returns string

isZombie

  • isZombie(): boolean
  • An object is a zombie if it has been released by all who have held references. In some cases it may be possible to recycle a zombie.

    Returns boolean

release

  • release(): number
  • Notifies this instance that something is dereferencing it.

    Returns number

    The new value of the reference count.

Protected setLoggingName

  • setLoggingName(name: string): void
  • This method is for use within constructors.

    Immediately after a call to the super class constructor, make a call to setLoggingName. This will have the effect of refining the name used for reporting reference counts.

    This method has the secondary purpose of enabling a tally of the number of classes in the constructor chain. This enables the runtime architecture to verify that destructor chains are consistent with constructor chains, which is a good practice for cleaning up resources.

    Notice that this method is intentionally protected to discourage it from being called outside of the constructor.

    Parameters

    • name: string

      This will usually be set to the name of the class.

    Returns void

setUniforms

Legend

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