The ContextManager that will be subscribed to for WebGL rendering context events.
Provides a reference counted reference to the geometry property. Getting the geometry property will cause the
Provides a reference counted reference to the geometry property. Getting the geometry property will cause the
Provides access to the underlying WebGL context.
Provides a reference counted reference to the material property.
Provides a reference counted reference to the material property.
Notifies this instance that something is referencing it.
The new value of the reference count.
A convenience method for calling geometry.bind(material).
The name of the Facet.
Returns the name that was assigned by the call to the setLoggingName method.
An object is a zombie if it has been released by all who have held references. In some cases it may be possible to recycle a zombie.
Notifies this instance that something is dereferencing it.
The new value of the reference count.
A convenience method for performing all of the methods required for rendering. The following methods are called in order. use() bind() setAmbients(ambients) setUniforms() draw() unbind() In particle simulations it may be useful to call the underlying methods directly.
The name of the Facet.
The Facet.
This method is for use within constructors.
Immediately after a call to the super class constructor, make a call to setLoggingName. This will have the effect of refining the name used for reporting reference counts.
This method has the secondary purpose of enabling a tally of the number of classes in the constructor chain. This enables the runtime architecture to verify that destructor chains are consistent with constructor chains, which is a good practice for cleaning up resources.
Notice that this method is intentionally protected to discourage it from being called outside of the constructor.
This will usually be set to the name of the class.
Sets the Material uniforms from the Facets of this composite object.
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This class may be used as either a base class or standalone.